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This consists of two choices and that’s all you get.
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Upgrading is really simplistic! When you collect enough EXP from the enemies that you kill, you can upgrade. As you climb the levels you get new weapons and its not as repetitive or at least not for me. Most of the time in lower levels its the same weapon over and over. When it comes to upgrading your weapons, its basically comes down to whatever the enemy drops for you. When you kill an enemy you pick EXP that they drop. You begin on floor one and have to work your way up the levels in hopes getting more upgrades, better weapons, and finding out exactly what has happened in the game. The gameplay in No Reload Heroes is a blast, from start to finish. This review will be based on the following elements, Gameplay, graphics, and sound. Going solo is not advised unless you are fortunate enough to pick up a powerful weapon in the first few minutes. In No Reload Heroes, you play with up to four friends or you can go solo. Its a game that offers a challenge with consequences. No Reload Heroes is a fantastic little game, a gem. This year I have played a lot of indie games some that have been bad and some that have been good. The Skill Level is the Pet Level multiplied by the unlocked skills (1-3).Its seems that this is truly the year of the indie game and No Reload Heroes is at the forefront of that revaluation. The Power of Pets is determined by the sum of Stats and the Skill Level multiplied by the Factors. The Power of Titans is determined by the sum of Stats multiplied by the Factors and the power of the weapon artifact multiplied by 2, see Heroes calculation for an example. The Power of Titans is determined by the sum of Stats multiplied by the Factors. The Artifact Weapon boosts one given Stat at the activation of the white skill, hence it isn't included in the normal stats but it is still considered in the Power Calculation by multiplying the given Stat by 0.5 and adding it to the normal Stat before multiplying it with the Factor, e.g: if the weapon boosts the physical attack by 5,000, add 2,500 (5,000 * 0.5) to the physical attack stat before multiplying it with the Factor. Violet Skill Cost Level = Violet Skill Level + 40.Blue Skill Cost Level = Blue Skill Level + 20.Green Skill Cost Level = Green Skill Level.White Skill Cost Level = White Skill Level.The Skill Level is the sum of the Skill Cost Levels, if the skill is locked it is 0. if one hero has 500 strength, you would need to sub 500 * 40 (40 health per strength) before multiplying the health stat with its factor. The raw Stats are without the side effects from Primary Stats on Secondary Stats, e.g. The Power of Heroes is determined by the sum of raw Stats, the Skill Level, and the Artifact Weapon multiplied by the Factors. Primary Stats from Promotion (2 per rank).Stats from unlocked Elemental Spirits (Browser).Stats from the unlocked Skins (Browser).Primary Stats per Level to the 1.5th power from the Evolution / Star Rank.Additional hidden Stats from Promotion (Mobile).Primary Stats from Promotion (2 per rank, on the mobile version some Heroes gain bonus points for specific Promotion ranks).Primary Stats per Level from the Evolution / Star Rank.Base Stats (There are nearly identical in most cases: Browser, Mobile).